3DS-MAX
LEARN ABOUT
Introduction to 3ds Max – Overview, Interface, and Workflow
Project Setup – Units, Grid, and Scene Configuration
Modeling Basics – Shapes, Splines, and Editable Poly Techniques
Advanced Modeling – Extrude, Bevel, Loft, and Modifier Stack
Materials and Texturing – Applying Materials, Maps, and UV Mapping
Lighting Techniques – Standard Lights, Photometric Lights, and Shadows
Camera Setup – Perspective, Target, and Animated Cameras
Animation Basics – Keyframes, Motion Paths, and Constraints
Rendering – Render Setup, V-Ray/Arnold Basics, and Output Settings
Post-Processing and Visualization – Compositing, Effects, and Exporting Final Output